Projection for Events, Exhibitions, Interactives & Realtime VR
2018 Luscious   James Cameron - Challenging the Deep, interactive  

James Cameron - Challenging the Deep, 3D animated touch screen experiences, Australian National Maritime Museum

With direction by Jeff Jaffers and UI designs by Luke Simshauser I animated the historic Titanic and Bismark ships sinking animations to be integrated into Unity. Following James Cameron’s instructions from years of research into the Titanic sinking, these animated sequences involved many specific timeline events that lead to both ships fatal ends at the bottom of the ocean.

Working from the Deep Sea Challenger (DSC) CAD models, I optimised the CAD models before rigging key areas to explode to reveal components and structural details.

2018 Luscious   Shrewsbury Pet store, mixed reality VR  

Working with director Richard Gibson and technical lead Dylan Neill, I assisted in 3D modelling the pet store working from photos, and preparing many of the store products for integration into Unreal Engine.

2013 TRO   Telstra store - Buddies, interactive  

I teamed with Peter Leary to create the Telstra Buddies animated sequences displayed on Telstra’s in-store windows over Christmas. The TRO team created an engine to drive the animated sequences which interacted with onlookers as they walked past the 4 x 42” wide LED store display. Working with models created by Mighty Nice, Peter created custom rigs for the models and I created the characters facial expressions. Next I animated the characters which required them to return to a base loop pose at the end of each individual sequence. The rendered sequences were then integrated into the engine by the TRO team, coded by David Armstrong and Art Directed by Liam Thorne.

The team won POPAI Gold Indians for :

• 'Path to Purchase - Experiential'
• 'In Store Craft - Window Displays'
• 'Path to Purchase - Digital or Mobile'
• ‘Pinnacle Award for In Store Craft Display of the Year’ for the Telstra 2013 Xmas window.

2014 Resolution Independent   DIFC 10th Anniversary, projection  

Working with Pete Ford of Think OTS, I created 3D assets and animation for the Dubai International Financial Centre 10th Anniversary Celebration.
The event saw 2000 royal, VIP and distinguished international guests which included the world’s most respected CEOs to gather under the iconic gate building.
The home of DIFC is a towering 76 meters high by 67 meters wide gate, a vast canvas which was projection mapped to a height of 56 metres on both the front and inside edges of the building.


2014 Resolution Independent   The Secret Chamber - Sovereign Hill, projection  

Journey underground into the depths of a Sovereign Hill gold mine to watch the story of Chin Tem and his brother, a tale based on the adventures of the young Chinese diggers who flocked to Ballarat in the 1850s in search of gold.

Working with Director Peter Ford and Scott Zero, I teamed with Peter Leary to create the 3D character animated sequences for the projection mapped Sovereign Hill, gold mine show. I created the 3D models working from concept art created by Seth Justice. Peter Leary focused on rigging the characters and cloth sims setups while I worked on creating the characters facial expressions before sharing the character animations, lighting and rendering of scenes.
Here’s a few turnarounds of the characters I modelled for the show.

2014 TRO   Myer store, Dinosaurs - interactive  

Collaborating with Liam Thorne we scripted an animated sequence to play LIVE on the bridge of the newly opened Melbourne Myer store, Toys department. Children standing on the bridge can see themselves (LIVE on an LED display) surrounded by colourful, playful Dinosaurs! I animated and rendered the dinosaurs and the team at TRO integrated the sequence into their interactive engine.

2001 Act3 Animation   Swinburne Centre for Astrophysics & Supercomputing  

Take a futuristic tourist flight to the Red Planet on board Elysium 7. Produced for the exhibition To Mars and Beyond, this 3D journey uses NASA's Mars Orbital Laser Altimeter (MOLA) dataset to reconstruct the actual surface features of Mars. I designed, 3D modelled and textured the satellite and space station then created a dynamic camera path to showcase the capabilities of the stereoscopic tech.